AI Insights · Timothy · October 2025
Top 5 Slime Games Performance in South America Q3 2025
Explore the performance trends of the top 5 slime games on a unified platform in South America during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the performance of the top slime games in South America showcased varied trends across downloads, revenue, and active users. Here's a closer look at each game's metrics, based on data from Sensor Tower.
My Talking Slimy: Slime Cat 3D from Pixeland LLC saw a consistent weekly revenue, peaking at approximately $6.9K in the last week of September. Weekly downloads increased notably in August, reaching around 23K, while active users fluctuated slightly, ending the quarter with about 120K.
PlaySlime:Slime Simulator Game maintained stable revenue throughout the quarter, with a slight decline towards September, ending at approximately $1.8K. Downloads also decreased, starting at around 650 and dropping to 280 by the end of September. Active users saw a gradual decrease, ending the quarter with about 20K.
Bruno - My Talking Slime Pet experienced a significant increase in downloads, peaking at over 115K in late September. Revenue remained relatively low but stable, with a slight peak at $328 in early July. Active users remained strong throughout, averaging around 740K.
World of Slime Simulator Games exhibited minimal growth in revenue, with a steady decline, ending at just under $100. Downloads were sparse, and active users decreased steadily, finishing at around 170.
Super Slime Simulator by Dramaton LTD showed fluctuating downloads, peaking at 74K in early July. Revenue was modest, showing a slight increase towards the end of the quarter. Active users declined throughout the quarter, ending with around 270K.
These insights provide a glimpse into the dynamic app market in South America. For more detailed analytics and trends, visit Sensor Tower.